pub fn write_window_touch_events_system(
commands: Commands<'_, '_>,
egui_global_settings: Res<'_, EguiGlobalSettings>,
hovered_non_window_egui_context: Option<Res<'_, HoveredNonWindowEguiContext>>,
modifier_keys_state: Res<'_, ModifierKeysState>,
touch_input_reader: EventReader<'_, '_, TouchInput>,
egui_input_event_writer: EventWriter<'_, EguiInputEvent>,
egui_contexts: Query<'_, '_, (&EguiContextSettings, &mut EguiContextPointerPosition, &mut EguiContextPointerTouchId, &EguiOutput), (With<EguiContext>, With<Window>)>,
)
Expand description
Reads TouchInput
events and wraps them into EguiInputEvent
.