Expand description
Rendering Egui with bevy_render.
Modules§
Structs§
- Egui
Bevy Paint Callback - Callback to execute custom ‘wgpu’ rendering inside
EguiPassNoderender graph node. - Egui
Camera View - A render-world component that lives on the main render target view and specifies the corresponding Egui view.
- Egui
Pass Node - Egui pass node.
- Egui
Pipeline - Egui render pipeline.
- Egui
Pipeline Key - Key for specialized pipeline.
- Egui
Render Settings - Egui render settings.
- Egui
View Target - A render-world component that lives on the Egui view and specifies the corresponding main render target view.
- RunEgui
Subgraph OnEgui View Node - A
Nodethat executes the Egui rendering subgraph on the Egui view.
Constants§
- EGUI_
SHADER_ HANDLE - Egui shader.
Traits§
- Egui
Bevy Paint Callback Impl - Callback that executes custom rendering logic
Functions§
- extract_
egui_ camera_ view_ system - Extracts all Egui contexts associated with a camera into the render world.
- get_
egui_ graph - Adds and returns an Egui subgraph.