pub struct EguiPipelineKey {
pub hdr: bool,
}Expand description
Key for specialized pipeline.
Fields§
§hdr: boolEquals true for cameras that have the Hdr component.
Trait Implementations§
Source§impl Clone for EguiPipelineKey
impl Clone for EguiPipelineKey
Source§fn clone(&self) -> EguiPipelineKey
fn clone(&self) -> EguiPipelineKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Hash for EguiPipelineKey
impl Hash for EguiPipelineKey
Source§impl PartialEq for EguiPipelineKey
impl PartialEq for EguiPipelineKey
impl Copy for EguiPipelineKey
impl Eq for EguiPipelineKey
impl StructuralPartialEq for EguiPipelineKey
Auto Trait Implementations§
impl Freeze for EguiPipelineKey
impl RefUnwindSafe for EguiPipelineKey
impl Send for EguiPipelineKey
impl Sync for EguiPipelineKey
impl Unpin for EguiPipelineKey
impl UnwindSafe for EguiPipelineKey
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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