pub struct EguiPass {
pub entity_index: u32,
pub entity_generation: u32,
pub render_target_type: EguiRenderTargetType,
}
Expand description
RenderLabel
type for the Egui pass.
Fields§
§entity_index: u32
Index of the window entity.
entity_generation: u32
Generation of the window entity.
render_target_type: EguiRenderTargetType
Render target type (e.g. window, image).
Implementations§
Source§impl EguiPass
impl EguiPass
Sourcepub fn from_window_entity(entity: Entity) -> Self
pub fn from_window_entity(entity: Entity) -> Self
Creates a pass from a window Egui context.
Sourcepub fn from_render_to_image_entity(entity: Entity) -> Self
pub fn from_render_to_image_entity(entity: Entity) -> Self
Creates a pass from a “render to image” Egui context.
Trait Implementations§
Source§impl RenderLabel for EguiPass
impl RenderLabel for EguiPass
impl Eq for EguiPass
impl StructuralPartialEq for EguiPass
Auto Trait Implementations§
impl Freeze for EguiPass
impl RefUnwindSafe for EguiPass
impl Send for EguiPass
impl Sync for EguiPass
impl Unpin for EguiPass
impl UnwindSafe for EguiPass
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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