pub struct ExtractedEguiManagedTextures(pub HashMap<(Entity, u64), Handle<Image>>);
Expand description
The extracted version of EguiManagedTextures
.
Tuple Fields§
§0: HashMap<(Entity, u64), Handle<Image>>
Trait Implementations§
Source§impl Debug for ExtractedEguiManagedTextures
impl Debug for ExtractedEguiManagedTextures
Source§impl ExtractResource for ExtractedEguiManagedTextures
impl ExtractResource for ExtractedEguiManagedTextures
type Source = EguiManagedTextures
Source§fn extract_resource(source: &Self::Source) -> Self
fn extract_resource(source: &Self::Source) -> Self
Defines how the resource is transferred into the “render world”.
impl Resource for ExtractedEguiManagedTextures
Auto Trait Implementations§
impl Freeze for ExtractedEguiManagedTextures
impl !RefUnwindSafe for ExtractedEguiManagedTextures
impl Send for ExtractedEguiManagedTextures
impl Sync for ExtractedEguiManagedTextures
impl Unpin for ExtractedEguiManagedTextures
impl !UnwindSafe for ExtractedEguiManagedTextures
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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