Struct WindowTraversal

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pub struct WindowTraversal { /* private fields */ }
Expand description

These are for accessing components defined on the targeted entity

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impl QueryData for WindowTraversal

SAFETY: we assert fields are readonly below

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unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'__w>

SAFETY: we call fetch for each member that implements Fetch.

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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type ReadOnly = WindowTraversal

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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type Item<'__w> = WindowTraversalItem<'__w>

The item returned by this WorldQuery This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'__wlong: '__wshort, '__wshort>( item: Self::Item<'__wlong>, ) -> Self::Item<'__wshort>

This function manually implements subtyping for the query items.
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impl<E: Event + Clone> Traversal<FocusedInput<E>> for WindowTraversal

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fn traverse(item: Self::Item<'_>, event: &FocusedInput<E>) -> Option<Entity>

Returns the next entity to visit.
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impl WorldQuery for WindowTraversal

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unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )

SAFETY: we call set_archetype for each member that implements Fetch

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unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )

SAFETY: we call set_table for each member that implements Fetch

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'__w> = WindowTraversalFetch<'__w>

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = WindowTraversalState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <WindowTraversal as WorldQuery>::Fetch<'__wlong>, ) -> <WindowTraversal as WorldQuery>::Fetch<'__wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> WindowTraversalState

Creates and initializes a State for this WorldQuery type.
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fn get_state(components: &Components) -> Option<WindowTraversalState>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl ReadOnlyQueryData for WindowTraversal

SAFETY: we assert fields are readonly below

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