Crate bevy_mesh

Crate bevy_mesh 

Source

Re-exports§

pub use primitives::*;

Modules§

morph
prelude
The mesh prelude.
primitives
Mesh generation for primitive shapes.
skinning

Structs§

BaseMeshPipelineKey
Our base mesh pipeline key bits start from the highest bit and go downward. The PBR mesh pipeline key bits start from the lowest bit and go upward. This allows the PBR bits in the downstream crate bevy_pbr to coexist in the same field without any shifts.
InheritWeightSystems
bevy_render::mesh::inherit_weights runs in this SystemSet
Mesh
A 3D object made out of vertices representing triangles, lines, or points, with “attribute” values for each vertex.
Mesh2d
A component for 2D meshes. Requires a MeshMaterial2d to be rendered, commonly using a ColorMaterial.
Mesh3d
A component for 3D meshes. Requires a MeshMaterial3d to be rendered, commonly using a StandardMaterial.
MeshDeserializer
Use to specify extra options when deserializing a SerializedMesh into a Mesh.
MeshPlugin
Adds Mesh as an asset.
MeshTag
A component that stores an arbitrary index used to identify the mesh instance when rendering.
MeshVertexAttribute
MeshVertexAttributeId
MeshVertexBufferLayout
MeshVertexBufferLayoutRef
Describes the layout of the mesh vertices in GPU memory.
MeshVertexBufferLayouts
Stores the single copy of each mesh vertex buffer layout.
MissingVertexAttributeError
SerializedMesh
A version of Mesh suitable for serializing for short-term transfer.
VertexAttributeDescriptor
VertexBufferLayout
Describes how the vertex buffer is interpreted.

Enums§

GenerateTangentsError
Failed to generate tangents for the mesh.
Indices
An array of indices into the VertexAttributeValues for a mesh.
MeshMergeError
Error that can occur when calling Mesh::merge.
MeshTrianglesError
An error that occurred while trying to extract a collection of triangles from a Mesh.
MeshWindingInvertError
An error that occurred while trying to invert the winding of a Mesh.
PrimitiveTopology
Primitive type the input mesh is composed of.
VertexAttributeValues
Contains an array where each entry describes a property of a single vertex. Matches the VertexFormats.
VertexFormat
Vertex Format for a VertexAttribute (input).

Constants§

INDEX_BUFFER_ASSET_INDEX
VERTEX_ATTRIBUTE_BUFFER_ID

Functions§

mark_3d_meshes_as_changed_if_their_assets_changed
A system that marks a Mesh3d as changed if the associated Mesh asset has changed.
triangle_area_normal
Compute a vector whose direction is the normal of the triangle formed by points a, b, c, and whose magnitude is double the area of the triangle. This is useful for computing smooth normals where the contributing normals are proportionate to the areas of the triangles as discussed here.
triangle_normal
Compute the normal of a face made of three points: a, b, and c.