Crate bevy_mesh Copy item path Source pub use primitives ::*;
morph prelude The mesh prelude. primitives Mesh generation for primitive shapes . skinning BaseMeshPipelineKey Our base mesh pipeline key bits start from the highest bit and go
downward. The PBR mesh pipeline key bits start from the lowest bit and
go upward. This allows the PBR bits in the downstream crate bevy_pbr
to coexist in the same field without any shifts. InheritWeightSystems bevy_render::mesh::inherit_weights
runs in this SystemSet
Mesh A 3D object made out of vertices representing triangles, lines, or points,
with “attribute” values for each vertex. Mesh2d A component for 2D meshes. Requires a MeshMaterial2d
to be rendered, commonly using a ColorMaterial
. Mesh3d A component for 3D meshes. Requires a MeshMaterial3d
to be rendered, commonly using a StandardMaterial
. MeshDeserializer Use to specify extra options when deserializing a SerializedMesh
into a Mesh
. MeshPlugin Adds Mesh
as an asset. MeshTag A component that stores an arbitrary index used to identify the mesh instance when rendering. MeshVertexAttribute MeshVertexAttributeId MeshVertexBufferLayout MeshVertexBufferLayoutRef Describes the layout of the mesh vertices in GPU memory. MeshVertexBufferLayouts Stores the single copy of each mesh vertex buffer layout. MissingVertexAttributeError SerializedMesh A version of Mesh
suitable for serializing for short-term transfer. VertexAttributeDescriptor VertexBufferLayout Describes how the vertex buffer is interpreted. GenerateTangentsError Failed to generate tangents for the mesh. Indices An array of indices into the VertexAttributeValues
for a mesh. MeshMergeError Error that can occur when calling Mesh::merge
. MeshTrianglesError An error that occurred while trying to extract a collection of triangles from a Mesh
. MeshWindingInvertError An error that occurred while trying to invert the winding of a Mesh
. PrimitiveTopology Primitive type the input mesh is composed of. VertexAttributeValues Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
. VertexFormat Vertex Format for a VertexAttribute
(input). INDEX_BUFFER_ASSET_INDEX VERTEX_ATTRIBUTE_BUFFER_ID mark_3d_meshes_as_changed_if_their_assets_changed A system that marks a Mesh3d
as changed if the associated Mesh
asset
has changed. triangle_area_normal Compute a vector whose direction is the normal of the triangle formed by
points a, b, c, and whose magnitude is double the area of the triangle. This
is useful for computing smooth normals where the contributing normals are
proportionate to the areas of the triangles as discussed
here . triangle_normal Compute the normal of a face made of three points: a, b, and c.