pub fn get_mesh_instance_world_from_local(
entity: MainEntity,
current_uniform_index: InputUniformIndex,
render_mesh_instances: &RenderMeshInstances,
maybe_batched_instance_buffers: Option<&BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
) -> Affine3Expand description
Returns the world-from-local transform for the given mesh instance.