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get_mesh_instance_world_from_local

Function get_mesh_instance_world_from_local 

Source
pub fn get_mesh_instance_world_from_local(
    entity: MainEntity,
    current_uniform_index: InputUniformIndex,
    render_mesh_instances: &RenderMeshInstances,
    maybe_batched_instance_buffers: Option<&BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
) -> Affine3
Expand description

Returns the world-from-local transform for the given mesh instance.