#[repr(transparent)]pub struct InputUniformIndex(pub u32);
Expand description
The index of the uniform describing this object in the GPU buffer, when GPU preprocessing is enabled.
For example, for 3D meshes, this is the index of the MeshInputUniform
in
the buffer.
This field is ignored if GPU preprocessing isn’t in use, such as (currently)
in the case of 2D meshes. In that case, it can be safely set to
core::default::Default::default
.
Tuple Fields§
§0: u32
Trait Implementations§
Source§impl Clone for InputUniformIndex
impl Clone for InputUniformIndex
Source§fn clone(&self) -> InputUniformIndex
fn clone(&self) -> InputUniformIndex
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for InputUniformIndex
impl Default for InputUniformIndex
Source§fn default() -> InputUniformIndex
fn default() -> InputUniformIndex
Returns the “default value” for a type. Read more
Source§impl Deref for InputUniformIndex
impl Deref for InputUniformIndex
Source§impl DerefMut for InputUniformIndex
impl DerefMut for InputUniformIndex
Source§impl PartialEq for InputUniformIndex
impl PartialEq for InputUniformIndex
impl Copy for InputUniformIndex
impl StructuralPartialEq for InputUniformIndex
Auto Trait Implementations§
impl Freeze for InputUniformIndex
impl RefUnwindSafe for InputUniformIndex
impl Send for InputUniformIndex
impl Sync for InputUniformIndex
impl Unpin for InputUniformIndex
impl UnwindSafe for InputUniformIndex
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
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Converts self
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Converts
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variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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