Struct InputUniformIndex

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#[repr(transparent)]
pub struct InputUniformIndex(pub u32);
Expand description

The index of the uniform describing this object in the GPU buffer, when GPU preprocessing is enabled.

For example, for 3D meshes, this is the index of the MeshInputUniform in the buffer.

This field is ignored if GPU preprocessing isn’t in use, such as (currently) in the case of 2D meshes. In that case, it can be safely set to core::default::Default::default.

Tuple Fields§

§0: u32

Methods from Deref<Target = u32>§

1.43.0 · Source

pub const MIN: u32 = 0u32

1.43.0 · Source

pub const MAX: u32 = 4_294_967_295u32

1.53.0 · Source

pub const BITS: u32 = 32u32

Trait Implementations§

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impl Clone for InputUniformIndex

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fn clone(&self) -> InputUniformIndex

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for InputUniformIndex

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fn default() -> InputUniformIndex

Returns the “default value” for a type. Read more
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impl Deref for InputUniformIndex

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type Target = u32

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for InputUniformIndex

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl PartialEq for InputUniformIndex

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fn eq(&self, other: &InputUniformIndex) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for InputUniformIndex

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impl StructuralPartialEq for InputUniformIndex

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