Function queue_prepass_material_meshes
Source pub fn queue_prepass_material_meshes<M: Material>(
render_mesh_instances: Res<'_, RenderMeshInstances>,
render_materials: Res<'_, RenderAssets<PreparedMaterial<M>>>,
render_material_instances: Res<'_, RenderMaterialInstances>,
mesh_allocator: Res<'_, MeshAllocator>,
gpu_preprocessing_support: Res<'_, GpuPreprocessingSupport>,
opaque_prepass_render_phases: ResMut<'_, ViewBinnedRenderPhases<Opaque3dPrepass>>,
alpha_mask_prepass_render_phases: ResMut<'_, ViewBinnedRenderPhases<AlphaMask3dPrepass>>,
opaque_deferred_render_phases: ResMut<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
alpha_mask_deferred_render_phases: ResMut<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
views: Query<'_, '_, (&ExtractedView, &RenderVisibleEntities)>,
specialized_material_pipeline_cache: Res<'_, SpecializedPrepassMaterialPipelineCache<M>>,
)