Function queue_prepass_material_meshes

Source
pub fn queue_prepass_material_meshes<M: Material>(
    render_mesh_instances: Res<'_, RenderMeshInstances>,
    render_materials: Res<'_, RenderAssets<PreparedMaterial<M>>>,
    render_material_instances: Res<'_, RenderMaterialInstances>,
    mesh_allocator: Res<'_, MeshAllocator>,
    gpu_preprocessing_support: Res<'_, GpuPreprocessingSupport>,
    opaque_prepass_render_phases: ResMut<'_, ViewBinnedRenderPhases<Opaque3dPrepass>>,
    alpha_mask_prepass_render_phases: ResMut<'_, ViewBinnedRenderPhases<AlphaMask3dPrepass>>,
    opaque_deferred_render_phases: ResMut<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
    alpha_mask_deferred_render_phases: ResMut<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
    views: Query<'_, '_, (&ExtractedView, &RenderVisibleEntities)>,
    specialized_material_pipeline_cache: Res<'_, SpecializedPrepassMaterialPipelineCache<M>>,
)
where M::Data: PartialEq + Eq + Hash + Clone,