pub struct PreparedMaterial<M: Material> {
pub binding: MaterialBindingId,
pub properties: MaterialProperties,
pub phantom: PhantomData<M>,
}
Expand description
Data prepared for a Material
instance.
Fields§
§binding: MaterialBindingId
§properties: MaterialProperties
§phantom: PhantomData<M>
Trait Implementations§
Source§impl<M: Material> RenderAsset for PreparedMaterial<M>
impl<M: Material> RenderAsset for PreparedMaterial<M>
Source§type SourceAsset = M
type SourceAsset = M
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, MaterialPipeline<M>>, Res<'static, DefaultOpaqueRendererMethod>, ResMut<'static, MaterialBindGroupAllocator<M>>, ResMut<'static, RenderMaterialBindings>, Res<'static, DrawFunctions<Opaque3d>>, Res<'static, DrawFunctions<AlphaMask3d>>, Res<'static, DrawFunctions<Transmissive3d>>, Res<'static, DrawFunctions<Transparent3d>>, Res<'static, DrawFunctions<Opaque3dPrepass>>, Res<'static, DrawFunctions<AlphaMask3dPrepass>>, Res<'static, DrawFunctions<Opaque3dDeferred>>, Res<'static, DrawFunctions<AlphaMask3dDeferred>>, <M as AsBindGroup>::Param)
type Param = (Res<'static, RenderDevice>, Res<'static, MaterialPipeline<M>>, Res<'static, DefaultOpaqueRendererMethod>, ResMut<'static, MaterialBindGroupAllocator<M>>, ResMut<'static, RenderMaterialBindings>, Res<'static, DrawFunctions<Opaque3d>>, Res<'static, DrawFunctions<AlphaMask3d>>, Res<'static, DrawFunctions<Transmissive3d>>, Res<'static, DrawFunctions<Transparent3d>>, Res<'static, DrawFunctions<Opaque3dPrepass>>, Res<'static, DrawFunctions<AlphaMask3dPrepass>>, Res<'static, DrawFunctions<Opaque3dDeferred>>, Res<'static, DrawFunctions<AlphaMask3dDeferred>>, <M as AsBindGroup>::Param)
Specifies all ECS data required by
RenderAsset::prepare_asset
. Read moreSource§fn prepare_asset(
material: Self::SourceAsset,
material_id: AssetId<Self::SourceAsset>,
(render_device, pipeline, default_opaque_render_method, bind_group_allocator, render_material_bindings, opaque_draw_functions, alpha_mask_draw_functions, transmissive_draw_functions, transparent_draw_functions, opaque_prepass_draw_functions, alpha_mask_prepass_draw_functions, opaque_deferred_draw_functions, alpha_mask_deferred_draw_functions, material_param): &mut SystemParamItem<'_, '_, Self::Param>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
fn prepare_asset( material: Self::SourceAsset, material_id: AssetId<Self::SourceAsset>, (render_device, pipeline, default_opaque_render_method, bind_group_allocator, render_material_bindings, opaque_draw_functions, alpha_mask_draw_functions, transmissive_draw_functions, transparent_draw_functions, opaque_prepass_draw_functions, alpha_mask_prepass_draw_functions, opaque_deferred_draw_functions, alpha_mask_deferred_draw_functions, material_param): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Source§fn unload_asset(
source_asset: AssetId<Self::SourceAsset>,
(_, _, _, bind_group_allocator, render_material_bindings): &mut SystemParamItem<'_, '_, Self::Param>,
)
fn unload_asset( source_asset: AssetId<Self::SourceAsset>, (_, _, _, bind_group_allocator, render_material_bindings): &mut SystemParamItem<'_, '_, Self::Param>, )
Called whenever the
RenderAsset::SourceAsset
has been removed. Read moreSource§fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame
.Auto Trait Implementations§
impl<M> Freeze for PreparedMaterial<M>
impl<M> RefUnwindSafe for PreparedMaterial<M>where
M: RefUnwindSafe,
impl<M> Send for PreparedMaterial<M>
impl<M> Sync for PreparedMaterial<M>
impl<M> Unpin for PreparedMaterial<M>where
M: Unpin,
impl<M> UnwindSafe for PreparedMaterial<M>where
M: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more