Static BINDING_NUMBERS

Source
pub static BINDING_NUMBERS: [(BindlessResourceType, BindingNumber); 9]
Expand description

The binding numbers for the built-in binding arrays of each bindless resource type.

In the case of materials, the material allocator manages these binding arrays.

bindless.wgsl contains declarations of these arrays for use in your shaders. If you change these, make sure to update that file as well.