pub fn render_system(
world: &mut World,
state: &mut SystemState<Query<'_, '_, Entity, With<ViewTarget>>>,
)Expand description
Updates the RenderGraph with all of its nodes and then runs it to render the entire frame.
pub fn render_system(
world: &mut World,
state: &mut SystemState<Query<'_, '_, Entity, With<ViewTarget>>>,
)Updates the RenderGraph with all of its nodes and then runs it to render the entire frame.