Structs§
- Render
Adapter  - The handle to the physical device being used for rendering.
See 
Adapterfor more info. - Render
Adapter Info  - The 
AdapterInfoof the adapter in use by the renderer. - Render
Context  - The context with all information required to interact with the GPU.
 - Render
Device  - This GPU device is responsible for the creation of most rendering and compute resources.
 - Render
Instance  - The GPU instance is used to initialize the 
RenderQueueandRenderDevice, as well as to createWindowSurfaces. - Render
Queue  - This queue is used to enqueue tasks for the GPU to execute asynchronously.
 - Wgpu
Wrapper  - A wrapper to safely make 
wgputypes Send / Sync on web with atomics enabled. 
Enums§
Functions§
- initialize_
renderer  - Initializes the renderer by retrieving and preparing the GPU instance, device and queue for the specified backend.
 - render_
system  - Updates the 
RenderGraphwith all of its nodes and then runs it to render the entire frame.