pub struct ShaderId(/* private fields */);Expand description
Globally unique 32-bit id, guaranteed via atomics on a static global.
Note that this means the id space is process-wide, as such it may potentially be exhausted
by a combination of long-running processes and multiple bevy Worlds, at which point we panic.
Implementations§
Trait Implementations§
impl Copy for ShaderId
impl Eq for ShaderId
Source§impl Ord for ShaderId
impl Ord for ShaderId
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialOrd for ShaderId
impl PartialOrd for ShaderId
impl StructuralPartialEq for ShaderId
Auto Trait Implementations§
impl Freeze for ShaderId
impl RefUnwindSafe for ShaderId
impl Send for ShaderId
impl Sync for ShaderId
impl Unpin for ShaderId
impl UnsafeUnpin for ShaderId
impl UnwindSafe for ShaderId
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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