bevy_trackball::prelude

Enum Delta

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pub enum Delta<N>
where N: Copy + RealField,
{ Frame, First { pitch: N, yaw: N, yaw_axis: Unit<Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>>, }, Track { vec: Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>, }, Orbit { rot: Unit<Quaternion<N>>, pos: OPoint<N, Const<3>>, }, Slide { vec: Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>, }, Scale { rat: N, pos: OPoint<N, Const<3>>, }, }
Expand description

Delta transform from initial to final Frame.

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Frame

Yields frame as identity transform (default).

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First

Orbits target around eye by pitch and yaw preserving roll attitude aka first person view.

See Frame::look_around().

Fields

§pitch: N

Pitch angle.

§yaw: N

Yaw angle.

§yaw_axis: Unit<Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>>

Yaw axis.

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Track

Tracks target which slides by vector in world space.

Preserves eye position inclusive its roll attitude.

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§vec: Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>

Vector in world space of a sliding target to track.

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Orbit

Orbits eye by rotation in camera space around point in camera space.

See Frame::local_orbit_around().

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§rot: Unit<Quaternion<N>>

Rotation in camera space.

§pos: OPoint<N, Const<3>>

Point in camera space.

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Slide

Slides camera eye and target by vector in camera space.

See Frame::local_slide().

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§vec: Matrix<N, Const<3>, Const<1>, ArrayStorage<N, 3, 1>>

Vector in camera space.

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Scale

Scales distance between eye and point in camera space by ratio preserving target position.

See Frame::local_scale_around().

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§rat: N

Scale ratio.

§pos: OPoint<N, Const<3>>

Point in camera space.

Implementations§

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impl<N> Delta<N>
where N: Copy + RealField,

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pub fn transform(&self, frame: &Frame<N>) -> Frame<N>

Transforms from initial to final frame.

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pub fn inverse(self) -> Delta<N>

Inverses delta transform.

Effectively swaps initial with final frame.

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pub fn lerp_slerp(&self, t: N) -> Delta<N>

Interpolates delta transform to a fraction using linear interpolation for the translation part, and spherical linear interpolation for the rotation part.

§Arguments
  • self: The delta transform to interpolate from.
  • t: The interpolation parameter between 0 and 1.
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pub fn cast<M>(self) -> Delta<M>
where M: Copy + RealField, N: SubsetOf<M>,

Casts components to another type, e.g., between f32 and f64.

Trait Implementations§

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impl<N> Clone for Delta<N>
where N: Clone + Copy + RealField,

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fn clone(&self) -> Delta<N>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N> Debug for Delta<N>
where N: Debug + Copy + RealField,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<N> Default for Delta<N>
where N: Copy + RealField,

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fn default() -> Delta<N>

Returns the “default value” for a type. Read more
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impl<'de, N> Deserialize<'de> for Delta<N>
where N: Copy + RealField + Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Delta<N>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<N> PartialEq for Delta<N>
where N: PartialEq + Copy + RealField,

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fn eq(&self, other: &Delta<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N> Serialize for Delta<N>
where N: Copy + RealField + Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<N> Copy for Delta<N>
where N: Copy + RealField,

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impl<N> Eq for Delta<N>
where N: Eq + Copy + RealField,

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impl<N> StructuralPartialEq for Delta<N>
where N: Copy + RealField,

Auto Trait Implementations§

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impl<N> Freeze for Delta<N>
where N: Freeze,

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impl<N> RefUnwindSafe for Delta<N>
where N: RefUnwindSafe,

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impl<N> Send for Delta<N>

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impl<N> Sync for Delta<N>

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impl<N> Unpin for Delta<N>
where N: Unpin,

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impl<N> UnwindSafe for Delta<N>
where N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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Compare self to key and return true if they are equal.
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