bevy_trackball

Struct TrackballPlugin

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pub struct TrackballPlugin;
Expand description

Plugin adding and configuring systems and their resources.

Halts TrackballSystemSet::Controller for supported UI systems (i.e., bevy_egui feature gate) whenever they request focus by marking the active viewport as stolen.

See TrackballViewport::set_stolen in order to steal the viewport and hence exclusively consume its input events for UI systems that are not yet supported behind feature gate.

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impl Default for TrackballPlugin

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fn default() -> TrackballPlugin

Returns the “default value” for a type. Read more
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impl Plugin for TrackballPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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