glam::f32

Struct Affine3A

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#[repr(C)]
pub struct Affine3A { pub matrix3: Mat3A, pub translation: Vec3A, }
Expand description

A 3D affine transform, which can represent translation, rotation, scaling and shear.

This type is 16 byte aligned.

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§matrix3: Mat3A§translation: Vec3A

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impl Affine3A

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pub const ZERO: Self = _

The degenerate zero transform.

This transforms any finite vector and point to zero. The zero transform is non-invertible.

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pub const IDENTITY: Self = _

The identity transform.

Multiplying a vector with this returns the same vector.

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pub const NAN: Self = _

All NAN:s.

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pub const fn from_cols( x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A, w_axis: Vec3A, ) -> Self

Creates an affine transform from three column vectors.

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pub fn from_cols_array(m: &[f32; 12]) -> Self

Creates an affine transform from a [f32; 12] array stored in column major order.

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pub fn to_cols_array(&self) -> [f32; 12]

Creates a [f32; 12] array storing data in column major order.

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pub fn from_cols_array_2d(m: &[[f32; 3]; 4]) -> Self

Creates an affine transform from a [[f32; 3]; 4] 3D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

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pub fn to_cols_array_2d(&self) -> [[f32; 3]; 4]

Creates a [[f32; 3]; 4] 3D array storing data in column major order. If you require data in row major order transpose the matrix first.

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pub fn from_cols_slice(slice: &[f32]) -> Self

Creates an affine transform from the first 12 values in slice.

§Panics

Panics if slice is less than 12 elements long.

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pub fn write_cols_to_slice(self, slice: &mut [f32])

Writes the columns of self to the first 12 elements in slice.

§Panics

Panics if slice is less than 12 elements long.

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pub fn from_scale(scale: Vec3) -> Self

Creates an affine transform that changes scale. Note that if any scale is zero the transform will be non-invertible.

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pub fn from_quat(rotation: Quat) -> Self

Creates an affine transform from the given rotation quaternion.

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pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self

Creates an affine transform containing a 3D rotation around a normalized rotation axis of angle (in radians).

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pub fn from_rotation_x(angle: f32) -> Self

Creates an affine transform containing a 3D rotation around the x axis of angle (in radians).

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pub fn from_rotation_y(angle: f32) -> Self

Creates an affine transform containing a 3D rotation around the y axis of angle (in radians).

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pub fn from_rotation_z(angle: f32) -> Self

Creates an affine transform containing a 3D rotation around the z axis of angle (in radians).

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pub fn from_translation(translation: Vec3) -> Self

Creates an affine transformation from the given 3D translation.

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pub fn from_mat3(mat3: Mat3) -> Self

Creates an affine transform from a 3x3 matrix (expressing scale, shear and rotation)

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pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Self

Creates an affine transform from a 3x3 matrix (expressing scale, shear and rotation) and a translation vector.

Equivalent to Affine3A::from_translation(translation) * Affine3A::from_mat3(mat3)

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pub fn from_scale_rotation_translation( scale: Vec3, rotation: Quat, translation: Vec3, ) -> Self

Creates an affine transform from the given 3D scale, rotation and translation.

Equivalent to Affine3A::from_translation(translation) * Affine3A::from_quat(rotation) * Affine3A::from_scale(scale)

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pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self

Creates an affine transform from the given 3D rotation and translation.

Equivalent to Affine3A::from_translation(translation) * Affine3A::from_quat(rotation)

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pub fn from_mat4(m: Mat4) -> Self

The given Mat4 must be an affine transform, i.e. contain no perspective transform.

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pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3)

Extracts scale, rotation and translation from self.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

§Panics

Will panic if the determinant self.matrix3 is zero or if the resulting scale vector contains any zero elements when glam_assert is enabled.

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pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self

Creates a left-handed view transform using a camera position, an up direction, and a facing direction.

For a view coordinate system with +X=right, +Y=up and +Z=forward.

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pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self

Creates a right-handed view transform using a camera position, an up direction, and a facing direction.

For a view coordinate system with +X=right, +Y=up and +Z=back.

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pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self

Creates a left-handed view transform using a camera position, an up direction, and a focal point. For a view coordinate system with +X=right, +Y=up and +Z=forward.

§Panics

Will panic if up is not normalized when glam_assert is enabled.

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pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self

Creates a right-handed view transform using a camera position, an up direction, and a focal point. For a view coordinate system with +X=right, +Y=up and +Z=back.

§Panics

Will panic if up is not normalized when glam_assert is enabled.

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pub fn transform_point3(&self, rhs: Vec3) -> Vec3

Transforms the given 3D points, applying shear, scale, rotation and translation.

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pub fn transform_vector3(&self, rhs: Vec3) -> Vec3

Transforms the given 3D vector, applying shear, scale and rotation (but NOT translation).

To also apply translation, use Self::transform_point3() instead.

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pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A

Transforms the given Vec3A, applying shear, scale, rotation and translation.

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pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A

Transforms the given Vec3A, applying shear, scale and rotation (but NOT translation).

To also apply translation, use Self::transform_point3a() instead.

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pub fn is_finite(&self) -> bool

Returns true if, and only if, all elements are finite.

If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(&self) -> bool

Returns true if any elements are NaN.

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pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two 3x4 matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn inverse(&self) -> Self

Return the inverse of this transform.

Note that if the transform is not invertible the result will be invalid.

Trait Implementations§

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impl Clone for Affine3A

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fn clone(&self) -> Affine3A

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Affine3A

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Affine3A

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Deref for Affine3A

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type Target = Cols4<Vec3A>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Affine3A

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<'de> Deserialize<'de> for Affine3A

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Affine3A

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Affine3A> for Mat4

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fn from(m: Affine3A) -> Mat4

Converts to this type from the input type.
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impl Mul<Affine3A> for Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3A) -> Self::Output

Performs the * operation. Read more
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impl Mul<Mat4> for Affine3A

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat4) -> Self::Output

Performs the * operation. Read more
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impl Mul for Affine3A

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type Output = Affine3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine3A) -> Self::Output

Performs the * operation. Read more
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impl MulAssign for Affine3A

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fn mul_assign(&mut self, rhs: Affine3A)

Performs the *= operation. Read more
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impl PartialEq for Affine3A

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fn eq(&self, rhs: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Affine3A> for Affine3A

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fn product<I>(iter: I) -> Self
where I: Iterator<Item = &'a Self>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Serialize for Affine3A

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Zeroable for Affine3A

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fn zeroed() -> Self

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impl AnyBitPattern for Affine3A

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impl Copy for Affine3A

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,