pub unsafe trait EGL1_0 {
Show 24 methods
// Required methods
unsafe fn eglChooseConfig(
&self,
display: EGLDisplay,
attrib_list: *const Int,
configs: *mut EGLConfig,
config_size: Int,
num_config: *mut Int,
) -> Boolean;
unsafe fn eglCopyBuffers(
&self,
display: EGLDisplay,
surface: EGLSurface,
target: NativePixmapType,
) -> Boolean;
unsafe fn eglCreateContext(
&self,
display: EGLDisplay,
config: EGLConfig,
share_context: EGLContext,
attrib_list: *const Int,
) -> EGLContext;
unsafe fn eglCreatePbufferSurface(
&self,
display: EGLDisplay,
config: EGLConfig,
attrib_list: *const Int,
) -> EGLSurface;
unsafe fn eglCreatePixmapSurface(
&self,
display: EGLDisplay,
config: EGLConfig,
pixmap: NativePixmapType,
attrib_list: *const Int,
) -> EGLSurface;
unsafe fn eglCreateWindowSurface(
&self,
display: EGLDisplay,
config: EGLConfig,
win: NativeWindowType,
attrib_list: *const Int,
) -> EGLSurface;
unsafe fn eglDestroyContext(
&self,
display: EGLDisplay,
ctx: EGLContext,
) -> Boolean;
unsafe fn eglDestroySurface(
&self,
display: EGLDisplay,
surface: EGLSurface,
) -> Boolean;
unsafe fn eglGetConfigAttrib(
&self,
display: EGLDisplay,
config: EGLConfig,
attribute: Int,
value: *mut Int,
) -> Boolean;
unsafe fn eglGetConfigs(
&self,
display: EGLDisplay,
configs: *mut EGLConfig,
config_size: Int,
num_config: *mut Int,
) -> Boolean;
unsafe fn eglGetCurrentDisplay(&self) -> EGLDisplay;
unsafe fn eglGetCurrentSurface(&self, readdraw: Int) -> EGLSurface;
unsafe fn eglGetDisplay(&self, display_id: NativeDisplayType) -> EGLDisplay;
unsafe fn eglGetError(&self) -> Int;
unsafe fn eglGetProcAddress(
&self,
procname: *const c_char,
) -> extern "system" fn();
unsafe fn eglInitialize(
&self,
display: EGLDisplay,
major: *mut Int,
minor: *mut Int,
) -> Boolean;
unsafe fn eglMakeCurrent(
&self,
display: EGLDisplay,
draw: EGLSurface,
read: EGLSurface,
ctx: EGLContext,
) -> Boolean;
unsafe fn eglQueryContext(
&self,
display: EGLDisplay,
ctx: EGLContext,
attribute: Int,
value: *mut Int,
) -> Boolean;
unsafe fn eglQueryString(
&self,
display: EGLDisplay,
name: Int,
) -> *const c_char;
unsafe fn eglQuerySurface(
&self,
display: EGLDisplay,
surface: EGLSurface,
attribute: Int,
value: *mut Int,
) -> Boolean;
unsafe fn eglSwapBuffers(
&self,
display: EGLDisplay,
surface: EGLSurface,
) -> Boolean;
unsafe fn eglTerminate(&self, display: EGLDisplay) -> Boolean;
unsafe fn eglWaitGL(&self) -> Boolean;
unsafe fn eglWaitNative(&self, engine: Int) -> Boolean;
}
Expand description
EGL API interface.
An implementation of this trait can be used to create an Instance
.
This crate provides two implementation of this trait:
- [
Static
] which is available with thestatic
feature enabled, defined by statically linking to the EGL library at compile time. Dynamic
which is available with thedynamic
feature enabled, defined by dynamically linking to the EGL library at runtime. In this case, you may prefer to directly use theDynamicInstance
type.