wgpu

Struct ComputePipelineDescriptor

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pub struct ComputePipelineDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: Option<&'a PipelineLayout>,
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub compilation_options: PipelineCompilationOptions<'a>,
}
Expand description

Describes a compute pipeline.

For use with Device::create_compute_pipeline.

Corresponds to WebGPU GPUComputePipelineDescriptor.

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§label: Label<'a>

Debug label of the pipeline. This will show up in graphics debuggers for easy identification.

§layout: Option<&'a PipelineLayout>

The layout of bind groups for this pipeline.

§module: &'a ShaderModule

The compiled shader module for this stage.

§entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function with this name and no return value in the shader.

§compilation_options: PipelineCompilationOptions<'a>

Advanced options for when this pipeline is compiled

This implements Default, and for most users can be set to Default::default()

Trait Implementations§

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impl<'a> Clone for ComputePipelineDescriptor<'a>

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fn clone(&self) -> ComputePipelineDescriptor<'a>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for ComputePipelineDescriptor<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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where U: From<T>,

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Calls U::from(self).

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Performs the conversion.
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