wgpu

Struct RenderBundleEncoderDescriptor

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pub struct RenderBundleEncoderDescriptor<'a> {
    pub label: Label<'a>,
    pub color_formats: &'a [Option<TextureFormat>],
    pub depth_stencil: Option<RenderBundleDepthStencil>,
    pub sample_count: u32,
    pub multiview: Option<NonZeroU32>,
}
Expand description

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§label: Label<'a>

Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.

§color_formats: &'a [Option<TextureFormat>]

The formats of the color attachments that this render bundle is capable to rendering to. This must match the formats of the color attachments in the render pass this render bundle is executed in.

§depth_stencil: Option<RenderBundleDepthStencil>

Information about the depth attachment that this render bundle is capable to rendering to. This must match the format of the depth attachments in the render pass this render bundle is executed in.

§sample_count: u32

Sample count this render bundle is capable of rendering to. This must match the pipelines and the render passes it is used in.

§multiview: Option<NonZeroU32>

If this render bundle will rendering to multiple array layers in the attachments at the same time.

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impl<'a> Clone for RenderBundleEncoderDescriptor<'a>

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fn clone(&self) -> RenderBundleEncoderDescriptor<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for RenderBundleEncoderDescriptor<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Default for RenderBundleEncoderDescriptor<'a>

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fn default() -> RenderBundleEncoderDescriptor<'a>

Returns the “default value” for a type. Read more
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impl<'a> Hash for RenderBundleEncoderDescriptor<'a>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'a> PartialEq for RenderBundleEncoderDescriptor<'a>

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fn eq(&self, other: &RenderBundleEncoderDescriptor<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Eq for RenderBundleEncoderDescriptor<'a>

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impl<'a> StructuralPartialEq for RenderBundleEncoderDescriptor<'a>

Auto Trait Implementations§

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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type Owned = T

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