pub struct AssetLoadFailedEvent<A>where
A: Asset,{
pub id: AssetId<A>,
pub path: AssetPath<'static>,
pub error: AssetLoadError,
}
Expand description
An event emitted when a specific Asset
fails to load.
For an untyped equivalent, see UntypedAssetLoadFailedEvent
.
Fields§
§id: AssetId<A>
§path: AssetPath<'static>
The asset path that was attempted.
error: AssetLoadError
Why the asset failed to load.
Implementations§
Source§impl<A> AssetLoadFailedEvent<A>where
A: Asset,
impl<A> AssetLoadFailedEvent<A>where
A: Asset,
Sourcepub fn untyped(&self) -> UntypedAssetLoadFailedEvent
pub fn untyped(&self) -> UntypedAssetLoadFailedEvent
Converts this to an “untyped” / “generic-less” asset error event that stores the type information.
Trait Implementations§
Source§impl<A> Clone for AssetLoadFailedEvent<A>
impl<A> Clone for AssetLoadFailedEvent<A>
Source§fn clone(&self) -> AssetLoadFailedEvent<A>
fn clone(&self) -> AssetLoadFailedEvent<A>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<A> Component for AssetLoadFailedEvent<A>
impl<A> Component for AssetLoadFailedEvent<A>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl<A> Debug for AssetLoadFailedEvent<A>
impl<A> Debug for AssetLoadFailedEvent<A>
Source§impl<A> Event for AssetLoadFailedEvent<A>
impl<A> Event for AssetLoadFailedEvent<A>
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§impl<A> From<&AssetLoadFailedEvent<A>> for UntypedAssetLoadFailedEventwhere
A: Asset,
impl<A> From<&AssetLoadFailedEvent<A>> for UntypedAssetLoadFailedEventwhere
A: Asset,
Source§fn from(value: &AssetLoadFailedEvent<A>) -> UntypedAssetLoadFailedEvent
fn from(value: &AssetLoadFailedEvent<A>) -> UntypedAssetLoadFailedEvent
Converts to this type from the input type.
Auto Trait Implementations§
impl<A> Freeze for AssetLoadFailedEvent<A>
impl<A> !RefUnwindSafe for AssetLoadFailedEvent<A>
impl<A> Send for AssetLoadFailedEvent<A>
impl<A> Sync for AssetLoadFailedEvent<A>
impl<A> Unpin for AssetLoadFailedEvent<A>
impl<A> !UnwindSafe for AssetLoadFailedEvent<A>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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variant of Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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Converts self
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