pub struct ManualTextureViewHandleTemplate(pub <u32 as FromTemplate>::Template);Tuple Fields§
§0: <u32 as FromTemplate>::TemplateTrait Implementations§
Source§impl Default for ManualTextureViewHandleTemplate
impl Default for ManualTextureViewHandleTemplate
Source§fn default() -> ManualTextureViewHandleTemplate
fn default() -> ManualTextureViewHandleTemplate
Returns the “default value” for a type. Read more
Source§impl Template for ManualTextureViewHandleTemplate
impl Template for ManualTextureViewHandleTemplate
Source§type Output = ManualTextureViewHandle
type Output = ManualTextureViewHandle
The type of value produced by this
Template.Source§fn build_template(
&self,
context: &mut TemplateContext<'_, '_>,
) -> Result<<ManualTextureViewHandleTemplate as Template>::Output, BevyError>
fn build_template( &self, context: &mut TemplateContext<'_, '_>, ) -> Result<<ManualTextureViewHandleTemplate as Template>::Output, BevyError>
Uses this template and the given
entity context to produce a Template::Output.Source§fn clone_template(&self) -> ManualTextureViewHandleTemplate
fn clone_template(&self) -> ManualTextureViewHandleTemplate
Clones this template. See
Clone.Auto Trait Implementations§
impl Freeze for ManualTextureViewHandleTemplate
impl RefUnwindSafe for ManualTextureViewHandleTemplate
impl Send for ManualTextureViewHandleTemplate
impl Sync for ManualTextureViewHandleTemplate
impl Unpin for ManualTextureViewHandleTemplate
impl UnsafeUnpin for ManualTextureViewHandleTemplate
impl UnwindSafe for ManualTextureViewHandleTemplate
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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Converts this type into the system output type.