Module tonemapping

Source

Structs§

TonemappingLuts
3D LUT (look up table) textures used for tonemapping
TonemappingNode
TonemappingPipeline
TonemappingPipelineKey
TonemappingPipelineKeyFlags
Various flags describing what tonemapping needs to do.
TonemappingPlugin
ViewTonemappingPipeline

Enums§

DebandDither
Enables a debanding shader that applies dithering to mitigate color banding in the final image for a given Camera entity.
Tonemapping
Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given Camera entity.

Functions§

get_lut_bind_group_layout_entries
get_lut_bindings
lut_placeholder
prepare_view_tonemapping_pipelines