Structs§
- Tonemapping
Luts - 3D LUT (look up table) textures used for tonemapping
- Tonemapping
Node - Tonemapping
Pipeline - Tonemapping
Pipeline Key - Tonemapping
Pipeline KeyFlags - Various flags describing what tonemapping needs to do.
- Tonemapping
Plugin - View
Tonemapping Pipeline
Enums§
- Deband
Dither - Enables a debanding shader that applies dithering to mitigate color banding in the final image for a given
Camera
entity. - Tonemapping
- Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given
Camera
entity.