pub enum InsertMode {
Replace,
Keep,
}
Expand description
What to do on insertion if a component already exists.
Variants§
Replace
Any existing components of a matching type will be overwritten.
Keep
Any existing components of a matching type will be left unchanged.
Trait Implementations§
Source§impl Clone for InsertMode
impl Clone for InsertMode
Source§fn clone(&self) -> InsertMode
fn clone(&self) -> InsertMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for InsertMode
impl PartialEq for InsertMode
impl Copy for InsertMode
impl Eq for InsertMode
impl StructuralPartialEq for InsertMode
Auto Trait Implementations§
impl Freeze for InsertMode
impl RefUnwindSafe for InsertMode
impl Send for InsertMode
impl Sync for InsertMode
impl Unpin for InsertMode
impl UnwindSafe for InsertMode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
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for self
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impl<T> CloneToUninit for Twhere
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
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