pub struct ComponentIds { /* private fields */ }
Expand description
Generates ComponentId
s.
Implementations§
Source§impl ComponentIds
impl ComponentIds
Sourcepub fn peek(&self) -> ComponentId
pub fn peek(&self) -> ComponentId
Peeks the next ComponentId
to be generated without generating it.
Sourcepub fn next(&self) -> ComponentId
pub fn next(&self) -> ComponentId
Generates and returns the next ComponentId
.
Sourcepub fn peek_mut(&mut self) -> ComponentId
pub fn peek_mut(&mut self) -> ComponentId
Peeks the next ComponentId
to be generated without generating it.
Sourcepub fn next_mut(&mut self) -> ComponentId
pub fn next_mut(&mut self) -> ComponentId
Generates and returns the next ComponentId
.
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of ComponentId
s generated.
Trait Implementations§
Source§impl Debug for ComponentIds
impl Debug for ComponentIds
Source§impl Default for ComponentIds
impl Default for ComponentIds
Source§fn default() -> ComponentIds
fn default() -> ComponentIds
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for ComponentIds
impl RefUnwindSafe for ComponentIds
impl Send for ComponentIds
impl Sync for ComponentIds
impl Unpin for ComponentIds
impl UnwindSafe for ComponentIds
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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