pub struct RequiredComponents { /* private fields */ }
Expand description
The collection of metadata for components that are required for a given component.
For more information, see the “Required Components” section of Component
.
Implementations§
Source§impl RequiredComponents
impl RequiredComponents
Sourcepub fn iter_ids(&self) -> impl Iterator<Item = ComponentId>
pub fn iter_ids(&self) -> impl Iterator<Item = ComponentId>
Iterates the ids of all required components. This includes recursive required components.
Trait Implementations§
Source§impl Clone for RequiredComponents
impl Clone for RequiredComponents
Source§fn clone(&self) -> RequiredComponents
fn clone(&self) -> RequiredComponents
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RequiredComponents
impl Debug for RequiredComponents
Source§impl Default for RequiredComponents
impl Default for RequiredComponents
Source§fn default() -> RequiredComponents
fn default() -> RequiredComponents
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RequiredComponents
impl !RefUnwindSafe for RequiredComponents
impl !Send for RequiredComponents
impl !Sync for RequiredComponents
impl Unpin for RequiredComponents
impl !UnwindSafe for RequiredComponents
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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