pub struct SpawnRelatedBundle<R, L>where
R: Relationship,
L: SpawnableList<R>,{ /* private fields */ }
Expand description
A Bundle
that:
- Contains a
RelationshipTarget
component (associated with the givenRelationship
). This reserves space for theSpawnableList
. - Spawns a
SpawnableList
of related entities with a givenRelationship
.
This is intended to be created using SpawnRelated
.
Trait Implementations§
Source§impl<R, L> Bundle for SpawnRelatedBundle<R, L>
impl<R, L> Bundle for SpawnRelatedBundle<R, L>
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<R, L> DynamicBundle for SpawnRelatedBundle<R, L>where
R: Relationship,
L: SpawnableList<R>,
impl<R, L> DynamicBundle for SpawnRelatedBundle<R, L>where
R: Relationship,
L: SpawnableList<R>,
Source§type Effect = SpawnRelatedBundle<R, L>
type Effect = SpawnRelatedBundle<R, L>
An operation on the entity that happens after inserting this bundle.
Source§unsafe fn get_components(
ptr: MovingPtr<'_, SpawnRelatedBundle<R, L>>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
)
unsafe fn get_components( ptr: MovingPtr<'_, SpawnRelatedBundle<R, L>>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
ptr: MovingPtr<'_, MaybeUninit<SpawnRelatedBundle<R, L>>>,
entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<SpawnRelatedBundle<R, L>>>, entity: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
Auto Trait Implementations§
impl<R, L> Freeze for SpawnRelatedBundle<R, L>where
L: Freeze,
impl<R, L> RefUnwindSafe for SpawnRelatedBundle<R, L>where
L: RefUnwindSafe,
R: RefUnwindSafe,
impl<R, L> Send for SpawnRelatedBundle<R, L>where
L: Send,
impl<R, L> Sync for SpawnRelatedBundle<R, L>where
L: Sync,
impl<R, L> Unpin for SpawnRelatedBundle<R, L>
impl<R, L> UnwindSafe for SpawnRelatedBundle<R, L>where
L: UnwindSafe,
R: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any(&self) -> &(dyn Any + 'static)
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Source§impl<T> IntoEither for T
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