pub struct SceneEntityReferences(/* private fields */);Expand description
Struct to store a mapping from SceneEntityReference to Entity
which are used for resolving #Name entity references in bsn! macros
Implementations§
Source§impl SceneEntityReferences
impl SceneEntityReferences
Sourcepub fn get(
&mut self,
reference: SceneEntityReference,
world: &mut World,
) -> Entity
pub fn get( &mut self, reference: SceneEntityReference, world: &mut World, ) -> Entity
Get the Entity associated with this SceneEntityReference
If the index is unknown, spawn a new empty Entity and store it
Sourcepub fn set(&mut self, reference: SceneEntityReference, entity: Entity)
pub fn set(&mut self, reference: SceneEntityReference, entity: Entity)
Set the Entity associated with a SceneEntityReference
Trait Implementations§
Source§impl Default for SceneEntityReferences
impl Default for SceneEntityReferences
Source§fn default() -> SceneEntityReferences
fn default() -> SceneEntityReferences
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SceneEntityReferences
impl RefUnwindSafe for SceneEntityReferences
impl Send for SceneEntityReferences
impl Sync for SceneEntityReferences
impl Unpin for SceneEntityReferences
impl UnsafeUnpin for SceneEntityReferences
impl UnwindSafe for SceneEntityReferences
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