pub enum ImageArrayLayout {
RowCount {
rows: u32,
},
RowHeight {
pixels: u32,
},
}Expand description
How to interpret the image as an array of textures.
Variants§
RowCount
Interpret the image as a vertical stack of n images.
RowHeight
Interpret the image as a vertical stack of images, each n pixels tall.
Trait Implementations§
Source§impl Clone for ImageArrayLayout
impl Clone for ImageArrayLayout
Source§fn clone(&self) -> ImageArrayLayout
fn clone(&self) -> ImageArrayLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ImageArrayLayout
impl Debug for ImageArrayLayout
Source§impl<'de> Deserialize<'de> for ImageArrayLayout
impl<'de> Deserialize<'de> for ImageArrayLayout
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ImageArrayLayout, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ImageArrayLayout, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for ImageArrayLayout
impl Serialize for ImageArrayLayout
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for ImageArrayLayout
Auto Trait Implementations§
impl Freeze for ImageArrayLayout
impl RefUnwindSafe for ImageArrayLayout
impl Send for ImageArrayLayout
impl Sync for ImageArrayLayout
impl Unpin for ImageArrayLayout
impl UnwindSafe for ImageArrayLayout
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
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