pub struct ErasedMaterialKey { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Clone for ErasedMaterialKey
impl Clone for ErasedMaterialKey
Source§fn clone(&self) -> ErasedMaterialKey
fn clone(&self) -> ErasedMaterialKey
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ErasedMaterialKey
impl Debug for ErasedMaterialKey
Source§impl Default for ErasedMaterialKey
impl Default for ErasedMaterialKey
Source§fn default() -> ErasedMaterialKey
fn default() -> ErasedMaterialKey
Returns the “default value” for a type. Read more
impl Eq for ErasedMaterialKey
Source§impl Hash for ErasedMaterialKey
impl Hash for ErasedMaterialKey
Source§impl PartialEq for ErasedMaterialKey
impl PartialEq for ErasedMaterialKey
Source§fn eq(&self, other: &ErasedMaterialKey) -> bool
fn eq(&self, other: &ErasedMaterialKey) -> bool
Tests for
self and other values to be equal, and is used by ==.Auto Trait Implementations§
impl !RefUnwindSafe for ErasedMaterialKey
impl !UnwindSafe for ErasedMaterialKey
impl Freeze for ErasedMaterialKey
impl Send for ErasedMaterialKey
impl Sync for ErasedMaterialKey
impl Unpin for ErasedMaterialKey
impl UnsafeUnpin for ErasedMaterialKey
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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Convert
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