pub struct PbrDeferredLightingDepthId { /* private fields */ }
Expand description
Component with a depth_id
for specifying which corresponding materials should be rendered by this specific PBR deferred lighting pass.
Will be automatically added to entities with the DeferredPrepass
component that don’t already have a PbrDeferredLightingDepthId
.
Implementations§
Trait Implementations§
Source§impl Clone for PbrDeferredLightingDepthId
impl Clone for PbrDeferredLightingDepthId
Source§fn clone(&self) -> PbrDeferredLightingDepthId
fn clone(&self) -> PbrDeferredLightingDepthId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for PbrDeferredLightingDepthId
impl Component for PbrDeferredLightingDepthId
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl CreateFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> CreateFrom,
impl CreateFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> PbrDeferredLightingDepthIdwhere
B: BufferRef,
Source§impl Default for PbrDeferredLightingDepthId
impl Default for PbrDeferredLightingDepthId
Source§fn default() -> PbrDeferredLightingDepthId
fn default() -> PbrDeferredLightingDepthId
Returns the “default value” for a type. Read more
Source§impl ExtractComponent for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: Clone,
impl ExtractComponent for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: Clone,
Source§type QueryData = &'static PbrDeferredLightingDepthId
type QueryData = &'static PbrDeferredLightingDepthId
ECS
ReadOnlyQueryData
to fetch the components to extract.Source§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
Source§type Out = PbrDeferredLightingDepthId
type Out = PbrDeferredLightingDepthId
The output from extraction. Read more
Source§fn extract_component(
item: <<PbrDeferredLightingDepthId as ExtractComponent>::QueryData as WorldQuery>::Item<'_>,
) -> Option<<PbrDeferredLightingDepthId as ExtractComponent>::Out>
fn extract_component( item: <<PbrDeferredLightingDepthId as ExtractComponent>::QueryData as WorldQuery>::Item<'_>, ) -> Option<<PbrDeferredLightingDepthId as ExtractComponent>::Out>
Defines how the component is transferred into the “render world”.
Source§impl ReadFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> ReadFrom,
impl ReadFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> ReadFrom,
Source§impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> WriteInto,
impl WriteInto for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for PbrDeferredLightingDepthId
Auto Trait Implementations§
impl Freeze for PbrDeferredLightingDepthId
impl RefUnwindSafe for PbrDeferredLightingDepthId
impl Send for PbrDeferredLightingDepthId
impl Sync for PbrDeferredLightingDepthId
impl Unpin for PbrDeferredLightingDepthId
impl UnwindSafe for PbrDeferredLightingDepthId
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
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can
then be further downcast
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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into a Left
variant of Either<Self, Self>
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.
Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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