pub enum MorphIndices {
Uniform {
current: HashMap<MainEntity, MorphIndex, EntityHash>,
prev: HashMap<MainEntity, MorphIndex, EntityHash>,
},
Storage {
morph_weights_info: HashMap<MainEntity, MorphWeightsInfo, EntityHash>,
gpu_descriptor_indices: HashMap<MainEntity, MorphDescriptorIndex, EntityHash>,
gpu_descriptor_free_list: Vec<MorphDescriptorIndex>,
},
}Expand description
Maps each mesh affected by morph targets to the applicable offset within the
MorphUniforms buffer.
We store both the current frame’s mapping and the previous frame’s mapping for the purposes of motion vector calculation.
Variants§
Uniform
The variant used when storage buffers aren’t supported on the current platform.
Fields
current: HashMap<MainEntity, MorphIndex, EntityHash>Maps each entity with a morphed mesh to the appropriate offset within
MorphUniforms::current_buffer.
prev: HashMap<MainEntity, MorphIndex, EntityHash>Maps each entity with a morphed mesh to the appropriate offset within
MorphUniforms::prev_buffer.
Storage
The variant used when storage buffers are supported on the current platform.
Fields
morph_weights_info: HashMap<MainEntity, MorphWeightsInfo, EntityHash>Maps each entity with a morphed mesh to the MorphWeightsInfo.
gpu_descriptor_indices: HashMap<MainEntity, MorphDescriptorIndex, EntityHash>Maps each entity with a morphed mesh to the GpuMorphDescriptor
in the morph_descriptors buffer.
gpu_descriptor_free_list: Vec<MorphDescriptorIndex>Indices in the morph_descriptors buffer available for use.
Implementations§
Source§impl MorphIndices
impl MorphIndices
Sourcepub fn morph_descriptor_index(
&self,
main_entity: MainEntity,
) -> Option<MorphDescriptorIndex>
pub fn morph_descriptor_index( &self, main_entity: MainEntity, ) -> Option<MorphDescriptorIndex>
Returns the index of the morph descriptor in the morph descriptor table for the given entity.
As morph descriptors are only present if the platform supports storage
buffers, this method returns None if the platform doesn’t support
them.
Trait Implementations§
Source§impl Component for MorphIndices
impl Component for MorphIndices
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn map_entities<M>(this: &mut MorphIndices, mapper: &mut M)where
M: EntityMapper,
fn map_entities<M>(this: &mut MorphIndices, mapper: &mut M)where
M: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<MorphIndices>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<MorphIndices>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§impl FromWorld for MorphIndices
impl FromWorld for MorphIndices
Source§fn from_world(world: &mut World) -> MorphIndices
fn from_world(world: &mut World) -> MorphIndices
Self using data from the given World.impl Resource for MorphIndices
Auto Trait Implementations§
impl Freeze for MorphIndices
impl RefUnwindSafe for MorphIndices
impl Send for MorphIndices
impl Sync for MorphIndices
impl Unpin for MorphIndices
impl UnsafeUnpin for MorphIndices
impl UnwindSafe for MorphIndices
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