Function prepare_mesh_bind_group
Source pub fn prepare_mesh_bind_group(
meshes: Res<'_, RenderAssets<RenderMesh>>,
images: Res<'_, RenderAssets<GpuImage>>,
groups: ResMut<'_, MeshBindGroups>,
mesh_pipeline: Res<'_, MeshPipeline>,
render_device: Res<'_, RenderDevice>,
cpu_batched_instance_buffer: Option<Res<'_, BatchedInstanceBuffer<MeshUniform>>>,
gpu_batched_instance_buffers: Option<Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>>,
skins_uniform: Res<'_, SkinUniforms>,
weights_uniform: Res<'_, MorphUniforms>,
render_lightmaps: Res<'_, RenderLightmaps>,
)