Function prepare_mesh_bind_group

Source
pub fn prepare_mesh_bind_group(
    meshes: Res<'_, RenderAssets<RenderMesh>>,
    images: Res<'_, RenderAssets<GpuImage>>,
    groups: ResMut<'_, MeshBindGroups>,
    mesh_pipeline: Res<'_, MeshPipeline>,
    render_device: Res<'_, RenderDevice>,
    cpu_batched_instance_buffer: Option<Res<'_, BatchedInstanceBuffer<MeshUniform>>>,
    gpu_batched_instance_buffers: Option<Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>>,
    skins_uniform: Res<'_, SkinUniforms>,
    weights_uniform: Res<'_, MorphUniforms>,
    render_lightmaps: Res<'_, RenderLightmaps>,
)