pub struct BatchedInstanceBuffer<BD>(pub GpuArrayBuffer<BD>)
where
BD: GpuArrayBufferable + Sync + Send + 'static;Expand description
The GPU buffers holding the data needed to render batches.
For example, in the 3D PBR pipeline this holds MeshUniforms, which are the
BD type parameter in that mode.
Tuple Fields§
§0: GpuArrayBuffer<BD>Implementations§
Source§impl<BD> BatchedInstanceBuffer<BD>
impl<BD> BatchedInstanceBuffer<BD>
Sourcepub fn new(limits: &Limits) -> BatchedInstanceBuffer<BD>
pub fn new(limits: &Limits) -> BatchedInstanceBuffer<BD>
Creates a new buffer.
Sourcepub fn instance_data_binding(&self) -> Option<BindingResource<'_>>
pub fn instance_data_binding(&self) -> Option<BindingResource<'_>>
Returns the binding of the buffer that contains the per-instance data.
If we’re in the GPU instance buffer building mode, this buffer needs to be filled in via a compute shader.
Methods from Deref<Target = GpuArrayBuffer<BD>>§
pub fn clear(&mut self)
pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T>
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
pub fn binding(&self) -> Option<BindingResource<'_>>
Trait Implementations§
Source§impl<BD> Component for BatchedInstanceBuffer<BD>where
BD: GpuArrayBufferable + Sync + Send + 'static,
BatchedInstanceBuffer<BD>: Send + Sync + 'static,
impl<BD> Component for BatchedInstanceBuffer<BD>where
BD: GpuArrayBufferable + Sync + Send + 'static,
BatchedInstanceBuffer<BD>: Send + Sync + 'static,
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<BatchedInstanceBuffer<BD>>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<BatchedInstanceBuffer<BD>>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl<BD> Deref for BatchedInstanceBuffer<BD>
impl<BD> Deref for BatchedInstanceBuffer<BD>
Source§type Target = GpuArrayBuffer<BD>
type Target = GpuArrayBuffer<BD>
The resulting type after dereferencing.
Source§impl<BD> DerefMut for BatchedInstanceBuffer<BD>
impl<BD> DerefMut for BatchedInstanceBuffer<BD>
Source§impl<BD> FromWorld for BatchedInstanceBuffer<BD>
impl<BD> FromWorld for BatchedInstanceBuffer<BD>
Source§fn from_world(world: &mut World) -> BatchedInstanceBuffer<BD>
fn from_world(world: &mut World) -> BatchedInstanceBuffer<BD>
Creates
Self using data from the given World.impl<BD> Resource for BatchedInstanceBuffer<BD>where
BD: GpuArrayBufferable + Sync + Send + 'static,
BatchedInstanceBuffer<BD>: Send + Sync + 'static,
Auto Trait Implementations§
impl<BD> !RefUnwindSafe for BatchedInstanceBuffer<BD>
impl<BD> !UnwindSafe for BatchedInstanceBuffer<BD>
impl<BD> Freeze for BatchedInstanceBuffer<BD>
impl<BD> Send for BatchedInstanceBuffer<BD>
impl<BD> Sync for BatchedInstanceBuffer<BD>
impl<BD> Unpin for BatchedInstanceBuffer<BD>where
BD: Unpin,
impl<BD> UnsafeUnpin for BatchedInstanceBuffer<BD>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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T: Send,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
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Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
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