Struct SkinUniforms

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pub struct SkinUniforms {
    pub current_buffer: RawBufferVec<Mat4>,
    pub prev_buffer: RawBufferVec<Mat4>,
}
Expand description

The GPU buffers containing joint matrices for all skinned meshes.

This is double-buffered: we store the joint matrices of each mesh for the previous frame in addition to those of each mesh for the current frame. This is for motion vector calculation. Every frame, we swap buffers and overwrite the joint matrix buffer from two frames ago with the data for the current frame.

Notes on implementation: see comment on top of the extract_skins system.

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§current_buffer: RawBufferVec<Mat4>

Stores all the joint matrices for skinned meshes in the current frame.

§prev_buffer: RawBufferVec<Mat4>

Stores all the joint matrices for skinned meshes in the previous frame.

Trait Implementations§

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impl Default for SkinUniforms

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fn default() -> SkinUniforms

Returns the “default value” for a type. Read more
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impl Resource for SkinUniforms
where SkinUniforms: Send + Sync + 'static,

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