pub struct DownsamplingConstants { /* private fields */ }Expand description
Shader constants for downsampling algorithm
Trait Implementations§
Source§impl Clone for DownsamplingConstants
impl Clone for DownsamplingConstants
Source§fn clone(&self) -> DownsamplingConstants
fn clone(&self) -> DownsamplingConstants
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom,
Vec2: for<'__> CreateFrom,
impl CreateFrom for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom,
Vec2: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> DownsamplingConstantswhere
B: BufferRef,
Source§impl ReadFrom for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom,
Vec2: for<'__> ReadFrom,
impl ReadFrom for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom,
Vec2: for<'__> ReadFrom,
Source§impl ShaderSize for DownsamplingConstants
impl ShaderSize for DownsamplingConstants
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for DownsamplingConstants
impl ShaderType for DownsamplingConstants
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> WriteInto + for<'__> WriteInto,
Vec2: for<'__> WriteInto,
impl WriteInto for DownsamplingConstantswhere
DownsamplingConstants: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> WriteInto + for<'__> WriteInto,
Vec2: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for DownsamplingConstants
Auto Trait Implementations§
impl Freeze for DownsamplingConstants
impl RefUnwindSafe for DownsamplingConstants
impl Send for DownsamplingConstants
impl Sync for DownsamplingConstants
impl Unpin for DownsamplingConstants
impl UnwindSafe for DownsamplingConstants
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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