pub struct FilteringConstants { /* private fields */ }
Expand description
Constants for filtering
Trait Implementations§
Source§impl Clone for FilteringConstants
impl Clone for FilteringConstants
Source§fn clone(&self) -> FilteringConstants
fn clone(&self) -> FilteringConstants
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
impl CreateFrom for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> FilteringConstantswhere
B: BufferRef,
Source§impl ReadFrom for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom,
UVec2: for<'__> ReadFrom,
impl ReadFrom for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom,
UVec2: for<'__> ReadFrom,
Source§impl ShaderSize for FilteringConstants
impl ShaderSize for FilteringConstants
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for FilteringConstants
impl ShaderType for FilteringConstants
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto,
UVec2: for<'__> WriteInto,
impl WriteInto for FilteringConstantswhere
FilteringConstants: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto,
UVec2: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for FilteringConstants
Auto Trait Implementations§
impl Freeze for FilteringConstants
impl RefUnwindSafe for FilteringConstants
impl Send for FilteringConstants
impl Sync for FilteringConstants
impl Unpin for FilteringConstants
impl UnwindSafe for FilteringConstants
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
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downcast
into Box<dyn ConcreteType>
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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) to &Any
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generate &Any
’s vtable from &Trait
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. This is needed since Rust cannot
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