pub struct AtmosphereTransform { /* private fields */ }
Trait Implementations§
Source§impl CreateFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<1>>,
Mat4: for<'__> CreateFrom,
impl CreateFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<1>>,
Mat4: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> AtmosphereTransformwhere
B: BufferRef,
Source§impl ReadFrom for AtmosphereTransform
impl ReadFrom for AtmosphereTransform
Source§impl ShaderSize for AtmosphereTransformwhere
Mat4: ShaderSize,
impl ShaderSize for AtmosphereTransformwhere
Mat4: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for AtmosphereTransformwhere
Mat4: ShaderType,
impl ShaderType for AtmosphereTransformwhere
Mat4: ShaderType,
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for AtmosphereTransform
impl WriteInto for AtmosphereTransform
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for AtmosphereTransform
impl RefUnwindSafe for AtmosphereTransform
impl Send for AtmosphereTransform
impl Sync for AtmosphereTransform
impl Unpin for AtmosphereTransform
impl UnwindSafe for AtmosphereTransform
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