pub struct EarlyPrepassBuildIndirectParametersNode { /* private fields */ }Expand description
The render node for the part of the indirect parameter building pass that draws the meshes visible from the previous frame.
This node runs a compute shader on the output of the
EarlyGpuPreprocessNode in order to transform the
IndirectParametersGpuMetadata into properly-formatted
IndirectParametersIndexed and IndirectParametersNonIndexed.
Trait Implementations§
Source§impl FromWorld for EarlyPrepassBuildIndirectParametersNode
impl FromWorld for EarlyPrepassBuildIndirectParametersNode
Source§fn from_world(world: &mut World) -> EarlyPrepassBuildIndirectParametersNode
fn from_world(world: &mut World) -> EarlyPrepassBuildIndirectParametersNode
Creates
Self using data from the given World.Source§impl Node for EarlyPrepassBuildIndirectParametersNode
impl Node for EarlyPrepassBuildIndirectParametersNode
Source§fn update(&mut self, world: &mut World)
fn update(&mut self, world: &mut World)
Updates internal node state using the current render
World prior to the run method.Source§fn run<'w>(
&self,
_: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World,
) -> Result<(), NodeRunError>
fn run<'w>( &self, _: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, world: &'w World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext.Auto Trait Implementations§
impl Freeze for EarlyPrepassBuildIndirectParametersNode
impl !RefUnwindSafe for EarlyPrepassBuildIndirectParametersNode
impl Send for EarlyPrepassBuildIndirectParametersNode
impl Sync for EarlyPrepassBuildIndirectParametersNode
impl Unpin for EarlyPrepassBuildIndirectParametersNode
impl !UnwindSafe for EarlyPrepassBuildIndirectParametersNode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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Convert
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> DowncastSend for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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