pub struct ErasedMaterialPipelineKey {
pub mesh_key: MeshPipelineKey,
pub material_key: ErasedMaterialKey,
pub type_id: TypeId,
}
Fields§
§mesh_key: MeshPipelineKey
§material_key: ErasedMaterialKey
§type_id: TypeId
Trait Implementations§
Source§impl Clone for ErasedMaterialPipelineKey
impl Clone for ErasedMaterialPipelineKey
Source§fn clone(&self) -> ErasedMaterialPipelineKey
fn clone(&self) -> ErasedMaterialPipelineKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ErasedMaterialPipelineKey
impl Debug for ErasedMaterialPipelineKey
Source§impl Hash for ErasedMaterialPipelineKey
impl Hash for ErasedMaterialPipelineKey
impl Eq for ErasedMaterialPipelineKey
impl StructuralPartialEq for ErasedMaterialPipelineKey
Auto Trait Implementations§
impl Freeze for ErasedMaterialPipelineKey
impl !RefUnwindSafe for ErasedMaterialPipelineKey
impl Send for ErasedMaterialPipelineKey
impl Sync for ErasedMaterialPipelineKey
impl Unpin for ErasedMaterialPipelineKey
impl !UnwindSafe for ErasedMaterialPipelineKey
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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