pub struct GpuLights { /* private fields */ }Trait Implementations§
impl Copy for GpuLights
Source§impl CreateFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> CreateFrom,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom,
UVec4: for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
i32: for<'__> CreateFrom,
[GpuRectLight; 8]: for<'__> CreateFrom,
impl CreateFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> CreateFrom,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom,
UVec4: for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
i32: for<'__> CreateFrom,
[GpuRectLight; 8]: for<'__> CreateFrom,
Source§impl ReadFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> ReadFrom,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom,
UVec4: for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
i32: for<'__> ReadFrom,
[GpuRectLight; 8]: for<'__> ReadFrom,
impl ReadFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> ReadFrom,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom,
UVec4: for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
i32: for<'__> ReadFrom,
[GpuRectLight; 8]: for<'__> ReadFrom,
Source§impl ShaderSize for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderSize,
Vec4: ShaderSize,
UVec4: ShaderSize,
u32: ShaderSize,
i32: ShaderSize,
[GpuRectLight; 8]: ShaderSize,
impl ShaderSize for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderSize,
Vec4: ShaderSize,
UVec4: ShaderSize,
u32: ShaderSize,
i32: ShaderSize,
[GpuRectLight; 8]: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
UVec4: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
[GpuRectLight; 8]: ShaderType,
impl ShaderType for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
UVec4: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
[GpuRectLight; 8]: ShaderType,
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> WriteInto,
Vec4: for<'__> WriteInto + for<'__> WriteInto,
UVec4: for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
i32: for<'__> WriteInto,
[GpuRectLight; 8]: for<'__> WriteInto,
impl WriteInto for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalLight; 10]: for<'__> WriteInto,
Vec4: for<'__> WriteInto + for<'__> WriteInto,
UVec4: for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
i32: for<'__> WriteInto,
[GpuRectLight; 8]: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuLights
impl RefUnwindSafe for GpuLights
impl Send for GpuLights
impl Sync for GpuLights
impl Unpin for GpuLights
impl UnsafeUnpin for GpuLights
impl UnwindSafe for GpuLights
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Converts
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Convert
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Convert
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Convert
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