pub struct LightmapTemplate {
pub image: <Handle<Image> as FromTemplate>::Template,
pub uv_rect: <Rect as FromTemplate>::Template,
pub bicubic_sampling: <bool as FromTemplate>::Template,
}Fields§
§image: <Handle<Image> as FromTemplate>::Template§uv_rect: <Rect as FromTemplate>::Template§bicubic_sampling: <bool as FromTemplate>::TemplateTrait Implementations§
Source§impl Default for LightmapTemplate
impl Default for LightmapTemplate
Source§fn default() -> LightmapTemplate
fn default() -> LightmapTemplate
Returns the “default value” for a type. Read more
Source§impl Template for LightmapTemplate
impl Template for LightmapTemplate
Source§fn build_template(
&self,
context: &mut TemplateContext<'_, '_>,
) -> Result<<LightmapTemplate as Template>::Output, BevyError>
fn build_template( &self, context: &mut TemplateContext<'_, '_>, ) -> Result<<LightmapTemplate as Template>::Output, BevyError>
Uses this template and the given
entity context to produce a Template::Output.Source§fn clone_template(&self) -> LightmapTemplate
fn clone_template(&self) -> LightmapTemplate
Clones this template. See
Clone.Auto Trait Implementations§
impl !RefUnwindSafe for LightmapTemplate
impl !Unpin for LightmapTemplate
impl !UnwindSafe for LightmapTemplate
impl Freeze for LightmapTemplate
impl Send for LightmapTemplate
impl Sync for LightmapTemplate
impl UnsafeUnpin for LightmapTemplate
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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