#[repr(transparent)]pub struct MeshInputUniformBlob(pub [Atomic<u32>; 24]);Tuple Fields§
§0: [Atomic<u32>; 24]Trait Implementations§
impl AtomicPodBlob for MeshInputUniformBlob
Source§impl Default for MeshInputUniformBlob
impl Default for MeshInputUniformBlob
Source§fn default() -> MeshInputUniformBlob
fn default() -> MeshInputUniformBlob
Returns the “default value” for a type. Read more
Source§impl Deref for MeshInputUniformBlob
impl Deref for MeshInputUniformBlob
Source§impl DerefMut for MeshInputUniformBlob
impl DerefMut for MeshInputUniformBlob
Source§impl<'a> From<&'a MeshInputUniform> for MeshInputUniformBlob
impl<'a> From<&'a MeshInputUniform> for MeshInputUniformBlob
Source§fn from(pod: &'a MeshInputUniform) -> MeshInputUniformBlob
fn from(pod: &'a MeshInputUniform) -> MeshInputUniformBlob
Converts to this type from the input type.
Auto Trait Implementations§
impl !Freeze for MeshInputUniformBlob
impl RefUnwindSafe for MeshInputUniformBlob
impl Send for MeshInputUniformBlob
impl Sync for MeshInputUniformBlob
impl Unpin for MeshInputUniformBlob
impl UnsafeUnpin for MeshInputUniformBlob
impl UnwindSafe for MeshInputUniformBlob
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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