#[repr(C)]pub struct PreviousMeshInputUniform {
pub world_from_local: [Vec4; 3],
}Expand description
Per-mesh-instance data that we retain from the previous frame.
Fields§
§world_from_local: [Vec4; 3]The model transform, an affine 4×3 matrix transposed to 3×4.
Trait Implementations§
Source§impl AtomicPod for PreviousMeshInputUniform
impl AtomicPod for PreviousMeshInputUniform
Source§type Blob = PreviousMeshInputUniformBlob
type Blob = PreviousMeshInputUniformBlob
The blob type that allows shared mutation. Read more
Source§fn read_from_blob(
blob: &<PreviousMeshInputUniform as AtomicPod>::Blob,
) -> PreviousMeshInputUniform
fn read_from_blob( blob: &<PreviousMeshInputUniform as AtomicPod>::Blob, ) -> PreviousMeshInputUniform
Produces a value of this type from the blob, typically by reading its
fields one after another atomically.
Source§fn write_to_blob(&self, blob: &<PreviousMeshInputUniform as AtomicPod>::Blob)
fn write_to_blob(&self, blob: &<PreviousMeshInputUniform as AtomicPod>::Blob)
Copies the
self value to the blob, typically by writing its fields one
after another atomically. Read moreSource§impl Clone for PreviousMeshInputUniform
impl Clone for PreviousMeshInputUniform
Source§fn clone(&self) -> PreviousMeshInputUniform
fn clone(&self) -> PreviousMeshInputUniform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> CreateFrom,
impl CreateFrom for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> PreviousMeshInputUniformwhere
B: BufferRef,
Source§impl Debug for PreviousMeshInputUniform
impl Debug for PreviousMeshInputUniform
Source§impl Default for PreviousMeshInputUniform
impl Default for PreviousMeshInputUniform
Source§fn default() -> PreviousMeshInputUniform
fn default() -> PreviousMeshInputUniform
Returns the “default value” for a type. Read more
Source§impl<'a> From<&'a PreviousMeshInputUniform> for PreviousMeshInputUniformBlob
impl<'a> From<&'a PreviousMeshInputUniform> for PreviousMeshInputUniformBlob
Source§fn from(pod: &'a PreviousMeshInputUniform) -> PreviousMeshInputUniformBlob
fn from(pod: &'a PreviousMeshInputUniform) -> PreviousMeshInputUniformBlob
Converts to this type from the input type.
Source§impl ReadFrom for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> ReadFrom,
impl ReadFrom for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> ReadFrom,
Source§impl ShaderSize for PreviousMeshInputUniform
impl ShaderSize for PreviousMeshInputUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for PreviousMeshInputUniform
impl ShaderType for PreviousMeshInputUniform
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> WriteInto,
impl WriteInto for PreviousMeshInputUniformwhere
PreviousMeshInputUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
[Vec4; 3]: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for PreviousMeshInputUniform
impl Pod for PreviousMeshInputUniform
Auto Trait Implementations§
impl Freeze for PreviousMeshInputUniform
impl RefUnwindSafe for PreviousMeshInputUniform
impl Send for PreviousMeshInputUniform
impl Sync for PreviousMeshInputUniform
impl Unpin for PreviousMeshInputUniform
impl UnsafeUnpin for PreviousMeshInputUniform
impl UnwindSafe for PreviousMeshInputUniform
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impl<T, U> AsBindGroupShaderType<U> for T
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