pub struct RenderMaterialInstance {
pub asset_id: UntypedAssetId,
pub last_change_tick: Tick,
}Expand description
The material associated with a single mesh instance in the main world.
Note that this uses an UntypedAssetId and isn’t generic over the
material type, for simplicity.
Fields§
§asset_id: UntypedAssetIdThe material asset.
last_change_tick: TickThe RenderMaterialInstances::current_change_tick at which this
material instance was last modified.
Auto Trait Implementations§
impl Freeze for RenderMaterialInstance
impl RefUnwindSafe for RenderMaterialInstance
impl Send for RenderMaterialInstance
impl Sync for RenderMaterialInstance
impl Unpin for RenderMaterialInstance
impl UnwindSafe for RenderMaterialInstance
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T ShaderType for self. When used in AsBindGroup
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