pub struct ResetIndirectBatchSetsPipeline {
pub bind_group_layout: BindGroupLayout,
pub pipeline_id: Option<CachedComputePipelineId>,
}
Expand description
The pipeline for the batch set count reset shader.
This shader resets the indirect batch set count to 0 for each view. It runs in between every phase (early, late, and main).
Fields§
§bind_group_layout: BindGroupLayout
The bind group layout for the compute shader.
pipeline_id: Option<CachedComputePipelineId>
The pipeline ID for the compute shader.
This gets filled in prepare_preprocess_pipelines
.
Trait Implementations§
Source§impl Clone for ResetIndirectBatchSetsPipeline
impl Clone for ResetIndirectBatchSetsPipeline
Source§fn clone(&self) -> ResetIndirectBatchSetsPipeline
fn clone(&self) -> ResetIndirectBatchSetsPipeline
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl SpecializedComputePipeline for ResetIndirectBatchSetsPipeline
impl SpecializedComputePipeline for ResetIndirectBatchSetsPipeline
type Key = ()
fn specialize( &self, _: <ResetIndirectBatchSetsPipeline as SpecializedComputePipeline>::Key, ) -> ComputePipelineDescriptor
Auto Trait Implementations§
impl Freeze for ResetIndirectBatchSetsPipeline
impl !RefUnwindSafe for ResetIndirectBatchSetsPipeline
impl Send for ResetIndirectBatchSetsPipeline
impl Sync for ResetIndirectBatchSetsPipeline
impl Unpin for ResetIndirectBatchSetsPipeline
impl !UnwindSafe for ResetIndirectBatchSetsPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
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