pub struct ShadowBatchSetKey {
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub material_bind_group_index: Option<u32>,
pub vertex_slab: SlabId,
pub index_slab: Option<SlabId>,
}Expand description
Information that must be identical in order to place opaque meshes in the same batch set.
A batch set is a set of batches that can be multi-drawn together, if multi-draw is in use.
Fields§
§pipeline: CachedRenderPipelineIdThe identifier of the render pipeline.
draw_function: DrawFunctionIdThe function used to draw.
material_bind_group_index: Option<u32>The ID of a bind group specific to the material.
In the case of PBR, this is the MaterialBindGroupIndex.
vertex_slab: SlabIdThe ID of the slab of GPU memory that contains vertex data.
For non-mesh items, you can fill this with 0 if your items can be multi-drawn, or with a unique value if they can’t.
index_slab: Option<SlabId>The ID of the slab of GPU memory that contains index data, if present.
For non-mesh items, you can safely fill this with None.
Trait Implementations§
Source§impl Clone for ShadowBatchSetKey
impl Clone for ShadowBatchSetKey
Source§fn clone(&self) -> ShadowBatchSetKey
fn clone(&self) -> ShadowBatchSetKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Hash for ShadowBatchSetKey
impl Hash for ShadowBatchSetKey
Source§impl Ord for ShadowBatchSetKey
impl Ord for ShadowBatchSetKey
Source§fn cmp(&self, other: &ShadowBatchSetKey) -> Ordering
fn cmp(&self, other: &ShadowBatchSetKey) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for ShadowBatchSetKey
impl PartialEq for ShadowBatchSetKey
Source§impl PartialOrd for ShadowBatchSetKey
impl PartialOrd for ShadowBatchSetKey
impl Eq for ShadowBatchSetKey
impl StructuralPartialEq for ShadowBatchSetKey
Auto Trait Implementations§
impl Freeze for ShadowBatchSetKey
impl RefUnwindSafe for ShadowBatchSetKey
impl Send for ShadowBatchSetKey
impl Sync for ShadowBatchSetKey
impl Unpin for ShadowBatchSetKey
impl UnwindSafe for ShadowBatchSetKey
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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