pub struct UniformAllocationGlobalScanPipeline {
pub bind_group_layout: BindGroupLayoutDescriptor,
pub shader: Handle<Shader>,
pub pipeline_id_global_scan: Option<CachedComputePipelineId>,
}Expand description
The pipeline for the second step of the allocate_uniforms shader.
This step is skipped if the number of bins in the batch set is 256 or fewer.
Fields§
§bind_group_layout: BindGroupLayoutDescriptorThe bind group layout, shared among all the uniform allocation pipelines.
shader: Handle<Shader>The shader, also shared among all uniform allocation pipelines.
pipeline_id_global_scan: Option<CachedComputePipelineId>The pipeline ID for the second step of the allocate_uniforms shader.
Trait Implementations§
Source§impl Clone for UniformAllocationGlobalScanPipeline
impl Clone for UniformAllocationGlobalScanPipeline
Source§fn clone(&self) -> UniformAllocationGlobalScanPipeline
fn clone(&self) -> UniformAllocationGlobalScanPipeline
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl SpecializedComputePipeline for UniformAllocationGlobalScanPipeline
impl SpecializedComputePipeline for UniformAllocationGlobalScanPipeline
Source§fn specialize(
&self,
_: <UniformAllocationGlobalScanPipeline as SpecializedComputePipeline>::Key,
) -> ComputePipelineDescriptor
fn specialize( &self, _: <UniformAllocationGlobalScanPipeline as SpecializedComputePipeline>::Key, ) -> ComputePipelineDescriptor
Construct a new compute pipeline based on the provided key.
Auto Trait Implementations§
impl Freeze for UniformAllocationGlobalScanPipeline
impl RefUnwindSafe for UniformAllocationGlobalScanPipeline
impl Send for UniformAllocationGlobalScanPipeline
impl Sync for UniformAllocationGlobalScanPipeline
impl !Unpin for UniformAllocationGlobalScanPipeline
impl UnsafeUnpin for UniformAllocationGlobalScanPipeline
impl UnwindSafe for UniformAllocationGlobalScanPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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