pub struct UniformAllocationLocalScanPipeline {
pub bind_group_layout: BindGroupLayoutDescriptor,
pub shader: Handle<Shader>,
pub pipeline_id_local_scan: Option<CachedComputePipelineId>,
}Expand description
The pipeline for the first step of the allocate_uniforms shader.
Fields§
§bind_group_layout: BindGroupLayoutDescriptorThe bind group layout, shared among all the uniform allocation pipelines.
shader: Handle<Shader>The shader, also shared among all uniform allocation pipelines.
pipeline_id_local_scan: Option<CachedComputePipelineId>The pipeline ID for the first step of the allocate_uniforms shader.
Trait Implementations§
Source§impl Clone for UniformAllocationLocalScanPipeline
impl Clone for UniformAllocationLocalScanPipeline
Source§fn clone(&self) -> UniformAllocationLocalScanPipeline
fn clone(&self) -> UniformAllocationLocalScanPipeline
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl SpecializedComputePipeline for UniformAllocationLocalScanPipeline
impl SpecializedComputePipeline for UniformAllocationLocalScanPipeline
Source§fn specialize(
&self,
_: <UniformAllocationLocalScanPipeline as SpecializedComputePipeline>::Key,
) -> ComputePipelineDescriptor
fn specialize( &self, _: <UniformAllocationLocalScanPipeline as SpecializedComputePipeline>::Key, ) -> ComputePipelineDescriptor
Construct a new compute pipeline based on the provided key.
Auto Trait Implementations§
impl Freeze for UniformAllocationLocalScanPipeline
impl RefUnwindSafe for UniformAllocationLocalScanPipeline
impl Send for UniformAllocationLocalScanPipeline
impl Sync for UniformAllocationLocalScanPipeline
impl !Unpin for UniformAllocationLocalScanPipeline
impl UnsafeUnpin for UniformAllocationLocalScanPipeline
impl UnwindSafe for UniformAllocationLocalScanPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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